LAW-16 - START OF PLAY; CESSATION OF PLAY
- By Piloo Reporter
This law pertains to the start and end of actual
play. In our days, a bell used to ring, to let
everyone present, be it the players and even
spectators to know that play was about to start /
resume.
Before the start of the day's play and after the
luncheon interval, the bell used to be rung twice.
The first time was 15 minutes before the start /
resumption and the second was a 'warning' bell of
sorts, rung five minutes before the umpires entered
the playing area. The first bell was meant to
indicate that any practice sessions or nets taking
place on the ground had to be stopped. Only one
bell was rung during the tea interval, five minutes
prior to resumption.
'Leave!' - Umpire
David Shepherd takes
a break from shouting
'Play' and 'Time', and
matches his wits against
a four-legged intruder.
I realized that the practice of ringing a bell was
not universally prevalent during my stint in
Australia and New Zealand as one of the umpires in
the 1992 World Cup. Instead, the umpires were
supposed to knock on the players' dressing room
doors to indicate that play was to begin / resume.
Alternately, the umpires could inform any of the
players or an attendant near the dressing-room
door. As it transpired, the bell has now become a
thing of the past all over the cricketing world.
Traditionally, the practice has been that the
umpires enter the playing area first, followed by
the fielding side and then the batsmen. The umpires
check with the fielding side which end they are
starting the bowling from and accordingly inform
the batsmen. However, a change of mind may require
play to start from the other end. So, the batsman
taking strike may also change.
The umpire at the bowler's end gives the 'guard' to
the batsman (the striker) after informing him the
bowler's mode of delivery (right arm over the
wicket , right-arm round, left-arm over the wicket
or left-arm round). He then counts the fielders,
their positions and checks whether his colleague is
ready. He finally signals to the scorers to
ascertain that they too are ready. After that, he
shouts 'Play!', loudly and distinctly, so that
everybody hears him!
The call of 'Time" indicates the cessation of play
for that session and the bails are removed from
both ends. The bails aren't removed at the time of
the mid-session drinks interval. "Time" is also
called if a wicket falls/batsman retires within two
minutes of a lunch or tea interval or close of
play. Although the law says that "Time" will be
called if the umpire at the bowler's end reaches
his standing position and the time for the
scheduled close of play is reached, but in reality
both umpires gesture to each other when the close
of play is round the corner, to decide whether to
stop at the end of the over or continue play for
one more over. Another occasion to call 'Time' may
be in case of a heavy downpour during the last over
or of course at any other time.
MANDATORY OVERS
In a county game between Yorkshire and Warwickshire
in 1967, the Yorkshire captain Brian Close was
accused of adopting a slow over-rate to deprive
Warwickshire, who were chasing a target, of an
outright win. Things were slowed down to such an
extent that only two overs were bowled in eleven
minutes at one stage. Brian Close attributed the
loss of time to an injury sustained by one of his
players, and also to Fred Trueman's sending down
one wide and two no-balls in an over.
But the authorities (then the MCC) did not digest
this trash and poor Close lost the captaincy of the
England team that was to tour the Caribbean. The
MCC at first thought of implementing a rule wherein
ten mandatory overs had to be bowled in the last 30
minutes. Finally, it was decided that 20 overs had
to be bowled in the last one hour, assuming of
course that a result was not achieved prior to or
during that period! From 1968 onwards, this became
an experimental law all over the cricketing world.
This law exists even today, but the ICC has reduced
the number of mandatory overs to l5. This was
necessitated as all calculations for the over-rate
are based on the four-minutes-per-over principle.
Hence, on the last day, the 15 mandatory overs
begin to complete the day's quota of 90 overs after
75 overs have been bowled.
A revision of the number of overs needed to be
bowled if there is a change of innings /
interruption in the last one hour, is based on a
deduction of one over for every full four minutes.
Thus, if seven minutes' play is lost, only one over
will be deducted. The change-of-innings (ten
minutes) interval will reduce the number of overs
by only two.
In order to have as many overs as possible in the
final hour if an innings ends during that period,
two calculations are taken into consideration. The
first calculation pertains to the number of
'mandatory' overs bowled till that point plus two
overs that are taken up by the innings-changeover.
Imagine an instance when ten overs have been bowled
at the time of the changeover. Two more overs will
be added to the figure of ten, which will leave the
bowing side with three overs to bowl and thus
complete the mandatory count. The second
calculation looks at the time left. If ten overs
(plus two) have already been bowled, but there are
say, 17 minutes left, the bowling side will have to
deliver five overs. This figure will be worked out
keeping mind the four-minutes-per-over rule. Any
additional minute will count for an additional full
over. The calculation that generates the greater
number of overs will be implemented. Thus, in the
above instance, the second calculation, according
to which five overs will be bowled, will be
preferred to the first, according to which only
three have to be bowled.
Malpractices by either side can easily be prevented
through these methods. It is the norm even in
one-day matches nowadays for 15 overs to be bowled
in an hour, unless the umpires and Match Referee
both feel that the players in the middle cannot
- By Piloo Reporter